![]() If what you are doing is sufficiently enjoyable, varied enough, and not repeated too many times, I have no problem repeating tasks throughout a city. I don't mean this as an inherently negative thing both Saints Row The Third and IV are really great. I thought the same thing about Assassin's Creed Syndicate last year too. And when I say "Saints Row," I mean any open world crime-ish game where you have to take control of sections of the city through a bunch of often repeated tasks just makes me think of Saints Row. Okay, technically he has to Saints Row some districts to give them to the under-bosses before they join up, but you get what I mean. First Lincoln builds a "team" of under-bosses to help him run the districts he takes over, and then he goes and Saints Rows his way through the city, one district at a time. Lincoln Clay returns from war (Vietnam, in 1968), gets re-involved in the local organized crime scene even though he really didn't want to, gets double crossed, and goes out on revenge. Aside from the "documentary" part of the game (interviews with characters many years after the fact), the actual beat to beat plot of the game is pretty standard. When I say "story," I really mean the characters, the writing, and mostly the performances. Before I get into discussing the actual "loop" of the game, I want to be up front: Mafia III is a fantastic "story" wrapped around a good but mostly not great "game." I just wanted to get that out of the way before I spend a pages criticizing the game, so you know I like it. ![]() You know, it's always the beginning that's the hardest, for me at least. Mafia III is a bit of a tough one to write about, or at least start writing about. ![]() Plenty of gators, real and otherwise, in Mafia III. Not been as big of a gap between blogs this time, huh? Also I figured that I had enough to say about Mafia III to let that be its own thing.
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